On Life Support, my primary focus was on implementing gameplay functionality with the level designer Nate Blaisdell. Much of this level was already assembled by the time that I was assigned. It was my role to ensure quality finishing and polish, and to maintain the level assets and layout (custom floors, pipe arrays, walls, etc). Most of the work I implemented was at the start of the level, and again once you're in Water Treatment. Various artists at Arkane Studios worked on assets in this level, as I did not create everything.