All screen grabs from in-game render. Go check out the DLC!: https://bit.ly/2y6pG8n
Various artists at Arkane Studios worked on assets.
My primary focus was on Crew Annex as an environment artist. I worked on cleaning up custom meshes, textures & materials, new custom props and old prop reskins. I also assisted in environmental VFX, including the dome internal and external, attachment screens, and the basketball hoop (not shown).
Special shout out and thanks to Jennica Derksen, Francisco Cruz III, Karen Segars, and Bobby Ross for architecture integration. Crater's principle artist was Fred Nolting. Lighting by Jim Magill.