Prey - Textures and Props
Prey - Textures and Props

These assets were made with tiling and reuse in mind. Most of the textures were midtone-white so that we could use a multiply color value to tone for each level accordingly. The white soft-pipe-lace texture was sculpted in zbrush. Remaining materials were a combination of Substance and Quixel.

The large grate model was part of a gameplay asset. The idea being that the player could mimic through the hole, or lift up the massive grate with leverage 2, or any other number of interactions.

More artwork
Bryan shannon 002 0thumbBryan shannon 003 0thumbBryan shannon 001 0thumb