Prey - Textures and Props
Bryan shannon bshannon 001 pipes insulated
Bryan shannon bshannon 007 floor liner cargo rubber a
Bryan shannon bshannon 002 trim pipe coldwar a
Bryan shannon bshannon 006 gut tunnelset cargo metalpanel
Bryan shannon bshannon 003 marble b
Bryan shannon bshannon 004 lobby custom ceiling
Bryan shannon bshannon 005 gut tunnelset a
Bryan shannon bshannon model grate a
Prey - Textures and Props

These assets were made with tiling and reuse in mind. Most of the textures were midtone-white so that we could use a multiply color value to tone for each level accordingly. The white soft-pipe-lace texture was sculpted in zbrush. Remaining materials were a combination of Substance and Quixel.

The large grate model was part of a gameplay asset. The idea being that the player could mimic through the hole, or lift up the massive grate with leverage 2, or any other number of interactions.

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